github dialogic-godot/dialogic 1.1
Dialogic - 1.1

latest releases: v1.5.1, 2.0-alpha-13, 2.0-alpha-12...
3 years ago

v1.1 - With a little help from my friends

  • Improved event dragging and selection [Arnaud Vergnet]
  • Fixed a bug that prevented the deletion of Characters [AnidemDex]
  • Fixed a bug that allowed you to overwrite the event on the theme preview dialog
  • Added a folder icon to each section of the resource tree
  • Greatly improved how the plugin is displayed in different display scales
  • You can now filter resources from the main view [ellogwen]
  • You can now duplicate themes (from the context menu) [ellogwen]
  • Organized the images and other assets into a tidier structure [Jowan-Spooner] Warning! If you were using the example portrait assets you will have to load them again manually on the character editor
  • You can now create resources by right clicking the section and selecting "+ New" [Tim Krief]
  • Remade all the PopupMenu items in gdscript and replaced the icons with native editor theme ones.
  • Experimental: Added a static proxy for C# projects. Testing wanted! [mscharley]
  • Timeline:
    • New event Call Node: Call a Godot NodePath and a method name. In addition you can add arguments as well. The Timeline will execute those methods and wait for completion, if the method in question is async and/or yielding [ellogwen]

    • You now can drag and drop events into the timeline! [ellogwen]

    • You can un select a selected event by clicking it [ellogwen]

    • The Scene Event can now take other Scenes (.tscn) files as backgrounds. [ellogwen]

    • The If Condition event can now use definition variables as values to compare against [ellogwen]

    • You can now hide Choice events if a definition doesn't meet some requirements [Arnaud]

    • You can now select a character to ask a question in the Question Event [Tim Krief]

    • Added very basic syntax highlighting to the Text Event editor

    • Fixed an indenting bug when removing events

    • The Character Join event now has a mirror option [Jowan-Spooner]

    • The Close Dialog has a new setting for the duration of the fade-out animation. [Tim Krief]

    • Scene Event renamed to Change Background to better represent what it does. [Jowan-Spooner]

    • Both Audio Event and Background Music got more settings (audio Bus, volume, fade-length) [Jowan-Spooner]

    • Shortcuts added! [ellogwen]

      • Selecting previous and next event in the timeline with CTRL + UP and CTRL + DOWN
      • Moving currently selected event up and down the timeline ALT + UP and ALT + DOWN
      • Remove the currently selected event node and selects the next/last event node CTRL DELETE
      • Create a new text event node below the currently selected and focus it's textbox to continue writing CTRL T
  • Character Editor
    • There is an option mirror portraits below the portrait preview now, that will mirror all portraits when they appear in the game [Jowan-Spooner]
    • Fixed a bug that prevented portrait previews to display if the extension was in capital letters.
  • Theme Editor
    • Refreshed the UI to make room for more properties for each section
    • A reload of the preview dialog is performed when you change a property so you don't have to click the "preview changes" all the time
    • Removed the limitation of only 100px for the padding of the dialog box
    • Added a new option for changing the color modulation of the dialog background image
    • Added new customization options (scale, and offset) to the next indicator image
    • Added modulation settings to the name label background texture and the choices buttons background textures [Jowan-Spooner]
    • Added an option to use native buttons styles for choices [Tim Krief]
    • Added an advanced option to use a custom scene as a button for choices [Arnaud Vergnet]
    • Added new settings to set a fixed size for choice buttons (This is used to prevent premade texture stretching)
    • Fixed a bug where the text alignment wasn't being shown on the preview
    • Fixed a bug with the name label shadow
    • Fixed a bug with the "auto color" option in game
  • Dialog node
    • You can now use [br] to insert line breaks
    • Questions now properly show the theme text alignment
    • Options now show up when the question text finished displaying [Arnaud Vergnet]
    • The close dialog now performs a fade-out animation
    • Fixed a bug where Glossary Definitions plain text was being added to the name label
    • Fixed an issue when trying to display small sprites as characters portraits
    • Fixed a bug where portraits didn't come to the front when being focused [AnidemDex]
    • Fixed a bug when the display stretch was set to 2D
    • Fixed a bug where empty text lines were not removed properly [Arnaud Vergnet]
  • Settings
    • Added a new option to enable advanced theme settings [Arnaud Vergnet]
    • Added a new option to toggle the character "focus"/"dim" while speaking
  • Added a button in timeline inspector plugin to open the selected timeline in the editor [ellogwen]
  • Special thanks to Jowan-Spooner for the QA and the facelift on the theme editor

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