Release Candidate 2 for the upcoming version 1.5.5 of our Doom 3 Sourceport
Needs the original Doom3 (not BFG!) game data.
See https://dhewm3.org/ for more information.
dhewm3-wide-guis-v0.2.zip contains (optional) widescreen versions of several Doom3 UIs, including main menu, PDA and HUD. They were created by the awesome @Arl90 - thanks a lot!
They have been updated to fix some graphical issues.
Note: The provided Linux build requires SDL 2.0.12 or newer.
Thanks to MacSourcePorts for providing the notarized Mac build (for Apple Silicon and 64bit Intel)!
dhewm3-mods contains some new mods:
- Desolated - The Crying Fate (New in RC2!)
- ELDOOM
- Grimm
- HeXen: Edge Of Chaos Demo
- Real Gibs
- Note: The page says it only works with the 32bit version of dhewm3, but that refers to the realgibs.dll they ship.
Use their gamedata with the .dll/.so provided here (or build the lib yourself)
- Note: The page says it only works with the 32bit version of dhewm3, but that refers to the realgibs.dll they ship.
- Blood Mod v1.8 now also supports the Resurrection Of Evil (d3xp) addon
Changes since 1.5.5 RC1:
- Fixed a crash when using an incomplete cubemap texture (missing one side).
Will now print a warning about the missing side. - Loading Blood Mod for d3xp (Resurrection of Evil) via Mods menu works now
- The
timescaleCVar works again (broke with the "smoother timing" changes) - Fixed some timing issues, esp. when trying to sleep for one frame in scripts, introduced with the "smoother timing" changes (#727)
- Fixed MD3 animation issue when multiple instances of the same model were visible (#727)