github dfranx/SHADERed v1.5.4
SHADERed v1.5.4

latest releases: v1.5.6, v1.5.5
2 years ago

CHANGELOG:

  • add "Save as HLSL" option & --convert flag can now convert GLSL -> HLSL
  • add ability to step into included files while debugging
  • add vertex buffer instancing
  • add ability to copy error messages
  • add --generatecmake | -gcm command line argument
  • add more empty space to the "Objects" window so it's easier to right click
  • fix a bug that would cause SHADERed to crash when trying to view texture properties
  • fix a bug that would cause compute shaders not to run when rendering a sequence to image files
  • fix a bug where 3D textures wouldn't be properly bound to a shader debugger
  • fix a bug where sometimes the debugger wouldn't work properly with if statements
  • fix loading volume .dds textures
  • fix autocomplete for geometry shaders
  • fix a bug that would cause shaders to be output in wrong directory when converting project into C++
  • fix debug outline in the "Preview" window when using lines_adjacency
  • fix a bug that caused SHADERed to crash when a non-project shader file is open in a text editor and there are error messages
  • fix a bug that occured when debugging a project that uses 3D models
  • fix a bug that caused SHADERed to crash when debugging geometry shaders
  • fix a bug that caused the debugger not to work if the compiler doesn't output function with the name "main"

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