github dfranx/SHADERed v1.3.6
SHADERed v1.3.6

latest releases: v1.5.6, v1.5.5, v1.5.4...
3 years ago

CHANGELOG:

  • [DEBUGGER] add immediate window
  • [DEBUGGER] add watches
  • [DEBUGGER] add conditional breakpoints
  • [DEBUGGER] add a feature that executes expressions on hover
  • [DEBUGGER] add color preview for vec3 and vec4 variables
  • add code snippets (located in Options)
  • add a feature that allows exporting images, textures & render textures to an image file
  • add ability to disable compute pass
  • add ability to update image's content from a loaded texture
  • add markers to text editor's scrollbar
  • add "Auto indent on paste" option
  • add IsSavingToFile system variable
  • add custom file dialogs
  • add ability to add multiple textures to project at once
  • add KeyboardTexture description in Help -> Information
  • implement IPlugin2
  • redesign "Output" window
  • fix text editor's "Find and replace" feature
  • fix a bug that would crash SHADERed when using multiple compute shaders
  • fix a bug that would crash SHADERed when deleting a buffer
  • fix a bug that would crash SHADERed when setting FPS limit to 0 while the FPS limit is applied to whole application
  • fix a bug that would add textures to Shader Pass' variables when using "auto variables" feature
  • fix a bug that caused SHADERed not to apply 'system value' if a variable previously used a function
  • fix cubemaps
  • fix cubemap example
  • fix a bug that would incorrectly report an error when exporting project to a C++ file
  • fix a bug that would add some themes two times to the theme list in options
  • fix a bug that wouldn't sync breakpoint's state when toggling it through the "Breakpoints" window
  • remove "Create shader file" menu item
  • rename "Active autocomplete" option to "Continuous autocomplete"

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