There are also new plugins: https://shadered.org/store/plugins.php
CHANGELOG:
- plugin API v1
- add a feature that automatically detects and adds uniforms to variable manager
- add "Active autocomplete" option
- add user defined functions, variables & structures to text editor's autocomplete
- add KeyboardTexture object
- add BreakpointDisabled, UserFunction, UserType, UniformVariable, GlobalVariable, LocalVariable, FunctionArgument entries to TextEditor's theme
- add "Syntax highlighting" option
- add SHADERED_WEB, SHADERED_DESKTOP & SHADERED_VERSION preprocessor definitions to shaders
- add Preview.ToggleCursorVisibility, Preview.ToggleMouseLock & Preview.ToggleTimePause shortcuts
- add more information to the "Stats" page
- add ability to reload texture objects
- plugins are backward and forward compatible
- plugins can implement their own shader language & editor
- improve the "auto recompile" feature
- fix text editor's ui scaling
- fix HLSL geometry shaders
- fix a bug that caused SHADERed to crash when deleting render textures
- fix a bug that sometimes caused SHADERed to crash when deleting shader pass item
- fix a bug that caused deleted plugins to stay in the "Not loaded" list in options
- fix a bug that allowed user to create objects without a name
- fix a bug that caused SHADERed to crash when debugging a shader that uses some image functions
- fix cubemap saving
- fix text editor's "Save changes" popup
- fix "Autocomplete" option
- fix "Brace completion"
- fix mouse wrapping
- rename "Recompile shader every 200ms" to "Recompile shader on content change"
- rename "Smart predictions" to "Autocomplete"