Minor hotfix to fix save path resolution on Linux (my bad, not enough testing) and make sure games are always ordered alphabetically (case-insensitively).
Original changelog:
This release provides a reworked selective-downloading feature and some optimizations to improve the download process of games like Pillars of Eternity, which has been previously problematic due to a misconfiguration on the publisher's side.
CLI changes
- Selective downloading (SDL) now supports Fortnite, when running an update or install of Fortnite for the first time you will be asked which components you do want to install (e.g. HD textures, STW)
- This also improves the experience for Cyberpunk, which is the only other game currently supported by this feature
- Epic Games Launcher sync now also supports SDL
install
now has a--reset-sdl
flag to redo the optional component selection- Changing the selection will also delete now obsolete files
- Unless the game is also being updated to a new version, installing a new component requires using
repair
at the moment
Bug fixes/Improvements
- Comments in the configuration file are now properly ignored (#156)
- Fixes calculation of install size and space required warning
- Savegame paths can now be automatically resolved on Linux as long as a wine prefix is configured or the default is used (#41)
- Reorder optimization has been improved dramatically
- Now enabled by default for Diabotical and the currently otherwise broken Pillars of Eternity
- The insufficient memory is now better at explaining the issue and offers better suggestions for how to work around it
- Shared memory was increased to 2 GiB by default, which is still reasonable but will cover any games that have been problematic so far