github derflacco/moonlight-android Experimental_6.2
MTK_Ultra_Low_Latency_Experimental_6.2

Totally reworked the new branch.

This release contains the same core features as Exp 6.1, with several enhancements and the removal of some debugging tools.

What's New & Improved

  • Reworked FSR, ADPF, Snappy Input, CPU Affinity, and RxBoost for better performance and stability

  • New GPU Kick Toggle – Allows placing controlled load on the GPU during streaming to reduce decoding latency and jitter (on some devices)

  • ADPF & CPU Affinity – Now work together to optimize CPU management during gameplay

  • Built with ThinLTO -O3 for improved optimization

  • Cherry-Picked OverlayMini – Fantastic new overlay (kudos to Jonathan Gallegos!)

  • Also Android Tv Gpu Composition (kudos to Jonathan Gallegos!)

For a complete list of modifications, please check the commit history.

On my devices i have very good performance results

Significant improvement over previous versions in most scenarios.

Known Issues

  • Occasional FPS/rendered FPS mismatch with host (may occur when testing with multiple devices simultaneously)

Workaround: If encountered, simply close and reopen both the game and the application

Note: This should only appear when using devices with different refresh rates (e.g., 120Hz and 60Hz) simultaneously

  • CapFps \ Max Smoothness pacings are "meh". I don't plan to mess with them tbh. Sorry about that.

  • Mouse Emulation mode is bugged when Snappy Input is active (default on). Disable Snappy Input from the Gamepad Settings (will fix it in the next release)

As always,

⚠️ Heads up: this is experimental. I’ve only tested on my hardware, so things may break on yours. Use at your own risk.

Found a bug? Tell me and I’ll try to fix it.
Enjoy!

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