This is a Testing Release
If you want a stabler version use this:
https://github.com/derflacco/moonlight-android/releases/tag/Experimental_6.2
Based on Exp_6.2.
Changelog:
Streamlined Pacing Options: Balanced has been removed. You now have three main pacing modes: Prefer Lowest Latency, Gpu Raw, and AdaptX. (Don't worry, Warp/Warp2 functionality is still available!)
Reworked Adaptx: AdaptX now features a slider where you can choose between three settings: Smoothness, Balanced, and Latency. This is an initial implementation, and there is still room for improvement, so please share your feedback :)
Unified Warp Control: Warp and Warp 2 have been integrated into a single slider. Apply the Warp Factor as follows:
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0: None
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1: Warp
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2: Warp2
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3: Warp3 (6x multiplier, just for curiosity)
Note: The Warp Factor is only active with Gpu_Raw , the Prefer Lowest Latency, and the AdaptX "Latency" setting. To replicate the old Warp/Warp2 behavior, please use the "Prefer Lowest Latency" pacing.
Updated Latency Policy: The latency policy has been updated to better align with and support these new modes.
As always,
⚠️ Heads up: this is experimental. I’ve only tested on my hardware, so things may break on yours. Use at your own risk.
Found a bug? Tell me and I’ll try to fix it.
Enjoy!