github derflacco/moonlight-android Artemide_Experimental_Async_0.3

Artemide Experimental Async_0.3

Happy Holydays to everyone!

Changelog:

  • Fixed ASYNC + HDR crash

  • Restored performance on Fast GL \ Fsr None with HDR off

  • Dequeue us is now fixed instead of adaptive (you can still experiment through the app)

  • CPU Boost is now fully configurable: you can choose which cluster to boost, and more

  • Various FSR fixes

  • hints the Surface frame rate using the selected stream FPS, instead of the panel refresh rate (let me know how it works if you stream at es: 59.94hz)

  • merged new updates from moonlight common c

  • switched to my common c fork, with some experimental changes

  • attempt to fix the tonemap shift \ blur when enabling fsr \ direct present ( the blur should be gone, the tonemap shift it's still
    there)

  • Server stats can be enabled on the lite overlay \ lite + overlay

  • Fixed gliph duplication, now they are visible only if overlay lite + is selected

  • some minor Ui fixes (needs more work)

  • hidden some non configured Cpu boost related stuff

  • -O3 for modules, resource shrinking enabled for the perf builds

HotFix:

  • restored e2e latency on lite overlay \ lite overlay +, updated release Apk's.

Having issues?

If you experience problems with this release, please try one of the following versions:
0.1_Async
6.5.1
6.2

As always,

⚠️ Heads up: this is experimental. I’ve only tested on my hardware, so things may break on yours. Use at your own risk.

Found a bug? Tell me and I’ll try to fix it.
Enjoy!

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