Artemide Experimental Async_0.3
Happy Holydays to everyone!
Changelog:
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Fixed ASYNC + HDR crash
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Restored performance on Fast GL \ Fsr None with HDR off
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Dequeue us is now fixed instead of adaptive (you can still experiment through the app)
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CPU Boost is now fully configurable: you can choose which cluster to boost, and more
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Various FSR fixes
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hints the Surface frame rate using the selected stream FPS, instead of the panel refresh rate (let me know how it works if you stream at es: 59.94hz)
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merged new updates from moonlight common c
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switched to my common c fork, with some experimental changes
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attempt to fix the tonemap shift \ blur when enabling fsr \ direct present ( the blur should be gone, the tonemap shift it's still
there) -
Server stats can be enabled on the lite overlay \ lite + overlay
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Fixed gliph duplication, now they are visible only if overlay lite + is selected
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some minor Ui fixes (needs more work)
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hidden some non configured Cpu boost related stuff
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-O3 for modules, resource shrinking enabled for the perf builds
HotFix:
- restored e2e latency on lite overlay \ lite overlay +, updated release Apk's.
Having issues?
If you experience problems with this release, please try one of the following versions:
0.1_Async
6.5.1
6.2
As always,
⚠️ Heads up: this is experimental. I’ve only tested on my hardware, so things may break on yours. Use at your own risk.
Found a bug? Tell me and I’ll try to fix it.
Enjoy!