github derekhe/msfs2020-map-enhancement 10.2.3

3 hours ago
  • Realistic Night Lighting no longer modifies Content.xml. Disabling the feature now removes its Community package, while enabling it restores the package from verified local data.
  • Added configurable storage location and size for the generated Realistic Night Lighting tile cache, with a 2 GB default and automatic removal of the oldest transformed tiles.
  • Improved Realistic Night Lighting cache performance during concurrent loading and long sessions, preventing generated tile memory growth and keeping background disk cleanup from blocking normal cache access.
  • Added the Realistic Night Lighting status below Building Enhancement on the home page.

  • 真实夜景灯光不再修改 Content.xml;关闭功能时会移除对应的 Community 包,重新启用时会从已校验的本地数据恢复该包。
  • 新增真实夜景灯光生成瓦片缓存的位置和大小设置,默认上限为 2 GB,并自动清理最旧的转换瓦片。
  • 改进真实夜景灯光在并发加载和长时间运行时的缓存性能,避免生成瓦片持续占用内存,并防止后台磁盘清理阻塞正常缓存访问。
  • 在主界面的“建筑物增强”下方增加“真实夜景灯光”状态显示。

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