github denizomer10/PearSilicon v0.8.8
PearSilicon v0.8.8

latest releases: v0.8.9-beta, v0.8.9, v0.8.8-beta...
one hour ago

PearSilicon 0.8.8

Game Mode

  • macOS Game Mode now turns on for iOS games and for 32-bit iOS games (PearLegacyEngine) in full screen. Game Mode is on by default and can be turned off per game.
  • 32-bit games now live as small apps in ~/Applications/PearSilicon Games, which macOS requires before it treats them as games. They also appear in Launchpad and the Games app, and are removed when you uninstall the game.

Sharper picture

  • iOS games render at your display's real resolution (games were drawn at a quarter of the Retina pixels and upscaled).
  • Maximised and full-screen windows are re-rendered at the window's size instead of being stretched (no more black side bars and blur).
  • Game content no longer sits under the title bar (cut-off HUDs, banners and buttons at the top of the window).
  • 32-bit games render at a resolution chosen for your display (previously a fixed 2x).
  • New per-game Render Resolution setting: Native, Balanced (75%), Performance (50%).

Smoother frames on Apple silicon

  • Game threads stay on the performance cores; App Nap and timer coalescing are off while a game runs.
  • Fewer per-frame tasks on the game's main thread; more precise frame pacing in PearLegacyEngine.

Performance HUD

  • Apple's Metal HUD is now the only FPS meter for every game, including OpenGL ES titles, and no longer disappears after a sign-in or store screen.

Runtime: PearRuntime 0.9.0. Installed iOS games pick up the new runtime automatically after the update.

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