Changes
- MetalSharp Wine is the default Windows engine (metalsharp/MetalSharp-Wine): native arm64, runs 32- and 64-bit Windows programs without Rosetta. Downloads are checked against GitHub's SHA-256 and the signed app is kept intact.
- Installs itself. Adding (or launching) a Windows game with no engine downloads and installs MetalSharp right away, with a progress bar at the bottom-left. No trip to Settings.
- WineHQ Staging and Development stay available as optional engines in Settings → Wine.
- PearWine removed. Engines installed as "PearWine 1.0.1" are the same signed MetalSharp 6.0 app: they now show as MetalSharp Wine 6.0 and your games stay linked, nothing to reinstall.
- Steam works on MetalSharp. It starts through
C:\PearSiliconSteam, a link to the Steam folder, avoiding a MetalSharp launcher rule that crashed Steam's browser. Steam's files are not moved. - Engine downloads keep working when GitHub's API limit is reached.
The v0.8.6-beta prerelease carries the same build so that the updater in 0.7.0 and older finds it.