github denizomer10/PearSilicon v0.8.3
PearSilicon v0.8.3

latest release: v0.8.3-beta
54 minutes ago

Changes

  • iOS runtime updates itself after a PearSilicon update. Installed iOS apps get the new runtime in the background, with progress at the bottom-left of the window. The window stays usable; only iOS apps wait until it finishes.
  • Faster, correct runtime refresh. Apps that already have the current runtime are recognized as current (previously every refresh re-processed every app, including multi-GB games).
  • Wine engines: PearWine (recommended), WhiskyWine, WineHQ Staging and Development. MetalSharp Wine and Sikarugir Wine 11 were removed from the list. Engine downloads keep working when GitHub's API limit is reached.
  • Rosetta 2 detection fixed. x86_64 engines (WhiskyWine, WineHQ) now explain that Rosetta 2 is needed instead of failing later. Install it with softwareupdate --install-rosetta --agree-to-license.
  • 32-bit games show one FPS meter (the Metal HUD) instead of two.
  • PearLegacyEngine JIT is built for Apple silicon cores.
  • Each iOS game launch starts its own log; the previous run is kept.

The v0.8.3-beta prerelease carries the same build so that the updater in 0.7.0 and older finds it.

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