Changes
- iOS runtime updates itself after a PearSilicon update. Installed iOS apps get the new runtime in the background, with progress at the bottom-left of the window. The window stays usable; only iOS apps wait until it finishes.
- Faster, correct runtime refresh. Apps that already have the current runtime are recognized as current (previously every refresh re-processed every app, including multi-GB games).
- Wine engines: PearWine (recommended), WhiskyWine, WineHQ Staging and Development. MetalSharp Wine and Sikarugir Wine 11 were removed from the list. Engine downloads keep working when GitHub's API limit is reached.
- Rosetta 2 detection fixed. x86_64 engines (WhiskyWine, WineHQ) now explain that Rosetta 2 is needed instead of failing later. Install it with
softwareupdate --install-rosetta --agree-to-license. - 32-bit games show one FPS meter (the Metal HUD) instead of two.
- PearLegacyEngine JIT is built for Apple silicon cores.
- Each iOS game launch starts its own log; the previous run is kept.
The v0.8.3-beta prerelease carries the same build so that the updater in 0.7.0 and older finds it.