github dege-diosg/dgVoodoo2 v2.87.5
v2.87.5 - Hopefully an AV-undetected version

6 hours ago

Remarks:

  • I release this build because the previous one is detected by MS Defender and they don't remove the detection for whatever reason(??)
  • VirusTotal ratio is 1/68 at the moment and Defender does not detect the files (but I guess it will completely change by tomorrow, as usual)
  • For NV GPU's use driver version of at least 616.56 to avoid 32 bit D3D12 crashes (tested by me, it is stable now, no GPU crashes)
  • Make sure that the executable of "heavy" 32 bit games (late D3D9) are patched to be 4GB aware: the default 2GB address space is very tight with a modern GPU driver (and even dgVoodoo has an overhead) - if it's eaten up then the game simply crashes.
  • If you experience rendering errors in a game, try the GeForce 9800GT virtual video card (with the proper amount of VRAM). The default internal one exposes too many features and capabilities (like D32 Z-buffers), and not all games handle it properly.

Changes:

  • Fixed all of the undervalidated false error messages coming from the Win11 DX12 debug layer
  • Option DirectExt\D3D12BoundsChecking is enabled by default
  • A hidden option, DirectExt\AlternativeScaling is now exposed - try it for misalignmented postprocess effects with forced resolution
  • Fixed a viewport bug in D3D9 with forced resolution

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