- Fixing the initial-rendering-stuttering bug (D3D12)
- Fixing a D3D6 Light enumeration bug (End Of Twilight) (you need the patched executable for this game)
- Fixing a bug in the VS FF shader code generator (UT 2004)
- Fixing a DDraw bug causing crash (Tiny Tiger)
- Fixing a caps-flags bug in 64 bit DDraw/D3D/8 builds
- Some internal code refactor
- Compiler toolset upgrade
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