- Fixing a regression bug in DDraw DXTC colorkey-to-alpha blitting (Soul Bringer)
- Implementing surface data prefetch in D3D9 (Sonic and All Stars Racing Transformed)
- Improving graphics object naming for graphics debuggers (it's only for me)
- Fixing resolving / reading back of depth-stencil textures for forced resolution / MSAA cases (D3D11/12) (Morbus Gravis)
- Fixing a refcount incompatibility in D3D (I've Got Some Balls)
- Fixing the calculations for old lights in D3D (I've Got Some Balls, Christmas Magic, scene demo Gothic, ...)
- Fixing the texture mipmap generator for cube textures (Silent Hill 3)
- Fixing an optimization bug (regression) related to DDraw textures (Grand Prix 3)
- Fixing some internal bugs / minor leak here and there
- Compiler toolset upgrade
Detection ratio on VirusTotal is 1/67