github dege-diosg/dgVoodoo2 v2.87.2
v2.87.2 - Incremental fixes

6 hours ago
  • Fixing a regression bug in DDraw DXTC colorkey-to-alpha blitting (Soul Bringer)
  • Implementing surface data prefetch in D3D9 (Sonic and All Stars Racing Transformed)
  • Improving graphics object naming for graphics debuggers (it's only for me)
  • Fixing resolving / reading back of depth-stencil textures for forced resolution / MSAA cases (D3D11/12) (Morbus Gravis)
  • Fixing a refcount incompatibility in D3D (I've Got Some Balls)
  • Fixing the calculations for old lights in D3D (I've Got Some Balls, Christmas Magic, scene demo Gothic, ...)
  • Fixing the texture mipmap generator for cube textures (Silent Hill 3)
  • Fixing an optimization bug (regression) related to DDraw textures (Grand Prix 3)
  • Fixing some internal bugs / minor leak here and there
  • Compiler toolset upgrade

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