- Fixing a clipping problem in D3D9 (Beyond Divinity)
- The device/vendor info returned for virtual cards is reworked (Fallout New Vegas, ...)
- Fixing an issue causing CPU performance loss in the D3D12 backends in certain cases (Fallout NV, ...)
- Fixing bugs in the deframer and mipmapper of the image presenters (larger than max resolutions)
- An exponent of 1.3 is used for default exponential Glide gamma ramp (if Glide gamma ramp is enabled)
- Fixing a Glide3 bug in the D3D12 backend