github dege-diosg/dgVoodoo2 v2.86.5
v2.86.5 - A small patch again

5 days ago
  • Fixing a clipping problem in D3D9 (Beyond Divinity)
  • The device/vendor info returned for virtual cards is reworked (Fallout New Vegas, ...)
  • Fixing an issue causing CPU performance loss in the D3D12 backends in certain cases (Fallout NV, ...)
  • Fixing bugs in the deframer and mipmapper of the image presenters (larger than max resolutions)
  • An exponent of 1.3 is used for default exponential Glide gamma ramp (if Glide gamma ramp is enabled)
  • Fixing a Glide3 bug in the D3D12 backend

Don't miss a new dgVoodoo2 release

NewReleases is sending notifications on new releases.