- Recompiled with the latest compiler toolset
- Making D3D12 the default output API on ARM based systems (even with native x86/x64 binaries emulated) (current D3D11 drivers do not always work in the best way)
- Removing the 32 bit x86 version of the Cpl (unnecessary only on a 32 bit OS + see retarded antiviruses flagging it as malware)
- Minor change in the debug layer
- Lutris, I have a new section in the ReadMe for your sake