I reuploaded this release with a bug fixed on 2025.05.25.
- Fixing a bug in the PS DXBC code translator/generator (Halo CE)
- Bringing back the old texture sampler behavior for the GF5700 virtual card
- Fixing a D3D11 API warning in the D3D11 backend
- Fixing frontend allocation alignment problems (Warhammer 40000 Space Marine)
- Fixing a thing related to depth bias in the DX backends
- Fixing a problem related to D3D8/9 surface formats (SpongeBob SquarePants - The Movie Russian version)
- Fixing some bugs in D3D8/9 subresource copy (CopyRects/StretchRect/UpdateSurface/whatever) (Star Wars Galaxies Restoration)
- Some refactoring of D3D8/9 CopyRects/UpdateSurface and improving the debug layer
- Fixing the validation of D3D9Ex presentation flags (Star Wars Galaxies Restoration)
- Fixing a bug in the D3D/8/9 sw vertex processor (Ghost Temple)
- Fixing a bug in the ARM64 version of the D3D/8/9 sw vertex processor (Farscape The Game)