github dege-diosg/dgVoodoo2 v2.86.2
v2.86.2 - A patch version again

latest releases: v2.86.4, v2.86.3
7 months ago

I reuploaded this release with a bug fixed on 2025.05.25.

  • Fixing a bug in the PS DXBC code translator/generator (Halo CE)
  • Bringing back the old texture sampler behavior for the GF5700 virtual card
  • Fixing a D3D11 API warning in the D3D11 backend
  • Fixing frontend allocation alignment problems (Warhammer 40000 Space Marine)
  • Fixing a thing related to depth bias in the DX backends
  • Fixing a problem related to D3D8/9 surface formats (SpongeBob SquarePants - The Movie Russian version)
  • Fixing some bugs in D3D8/9 subresource copy (CopyRects/StretchRect/UpdateSurface/whatever) (Star Wars Galaxies Restoration)
  • Some refactoring of D3D8/9 CopyRects/UpdateSurface and improving the debug layer
  • Fixing the validation of D3D9Ex presentation flags (Star Wars Galaxies Restoration)
  • Fixing a bug in the D3D/8/9 sw vertex processor (Ghost Temple)
  • Fixing a bug in the ARM64 version of the D3D/8/9 sw vertex processor (Farscape The Game)

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