github dege-diosg/dgVoodoo2 v2.86.1
v2.86.1 - A patch version

latest releases: v2.86.4, v2.86.3, v2.86.2...
8 months ago
  • Fixing a bug in D3D model space lighting (Fog City, Tirtanium, Lego Rock Raiders)
  • Fixing a Glide bug in the D3D12 backend (Pornstars)
  • Fixing Glide3+ clipspace viewports (Pornstars, SurRender)
  • Workarounding an NV/Intel D3D12 driver bug (D3D9, dynamically indexing the ps input reg array) (Pirate Hunter, Borderlands, ...)
  • Improving the GF4 emulation a bit (Splinter Cell 1)
  • Fixing a D3D8 frontend bug (MotoGP crash)
  • Fixing a bug in the DX FF pixel shader code generator (Ravenshield crash)
  • Fixing a DDraw crash with automipmap-generated textures

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