- Fixing a bug in D3D model space lighting (Fog City, Tirtanium, Lego Rock Raiders)
- Fixing a Glide bug in the D3D12 backend (Pornstars)
- Fixing Glide3+ clipspace viewports (Pornstars, SurRender)
- Workarounding an NV/Intel D3D12 driver bug (D3D9, dynamically indexing the ps input reg array) (Pirate Hunter, Borderlands, ...)
- Improving the GF4 emulation a bit (Splinter Cell 1)
- Fixing a D3D8 frontend bug (MotoGP crash)
- Fixing a bug in the DX FF pixel shader code generator (Ravenshield crash)
- Fixing a DDraw crash with automipmap-generated textures