github dege-diosg/dgVoodoo2 v2.86
v2.86 - A little addition to the latest release

latest releases: v2.86.4, v2.86.3, v2.86.2...
8 months ago
  • Implementing the equivalent of software vertex processing along with model space lighting in D3D (B5 Into the Fire, House of The Dead 2, ...)
  • Fixing user clip planes for FF transformed vertices in D3D/8/9 (Monkey Island 4 shadows)
  • Adding option DirectX\DisableD3DTnLDevice to disable the T&L device with hw vertex processing
  • Fixing a DDraw flip attach crash (DirectShow video playback in MotoRacer 3)
  • Fixing a DDraw allocate crash (Hostile Waters - Antaeus Rising)
  • Fixing manual changing of screenmode of D3D9 multihead swapchains (applied to all windows)
  • Debug layer fixes, like a D3D crash, a false positive message, and other cosmetics

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