- Implementing the equivalent of software vertex processing along with model space lighting in D3D (B5 Into the Fire, House of The Dead 2, ...)
- Fixing user clip planes for FF transformed vertices in D3D/8/9 (Monkey Island 4 shadows)
- Adding option DirectX\DisableD3DTnLDevice to disable the T&L device with hw vertex processing
- Fixing a DDraw flip attach crash (DirectShow video playback in MotoRacer 3)
- Fixing a DDraw allocate crash (Hostile Waters - Antaeus Rising)
- Fixing manual changing of screenmode of D3D9 multihead swapchains (applied to all windows)
- Debug layer fixes, like a D3D crash, a false positive message, and other cosmetics