github dege-diosg/dgVoodoo2 v2.85
v2.85 - Basically a new bugfix version

latest releases: v2.86.2, v2.86.1, v2.86...
6 months ago

I reuploaded the dbg version on 2025.03.18, the x86 files were not the debug version ones...

  • Adding the ARM64 CHPE builds of the dll's (see the ARM section of the docs)
    • These are x86 type modules with native ARM code inside
    • This way the dll's do not need to be JIT translated in an emulated x86 process
    • Better performance and less code translation cache data
  • DDraw fixes
    • FlipToGDISurface (Flower Story)
    • Handling deleting implicitly created surfaces (NFS Porsche Unleashed/2000 DX7 crash)
  • D3D/8/9 fixes
    • Validation of some D3D9Ex flags (Castlevania: Lords of Shadow)
    • Multidevice setup (Marine Aquarium 3.3, fake fullscreen needed)
    • Some minor bugs in the D3D9 software vertex data processor
    • Handling texture dirty rect (Silent Hill 4 cutscenes)
    • Handling z-bias (Evolva)
  • D3D12 fixes
    • Unnecessary re-setting of swapchain parameters in certain cases
    • A minor state bug
    • Optimal reusing of command list allocators
  • Adding option General\DisableScreenSaver
  • Improving the Debug Layer here and there

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