github dege-diosg/dgVoodoo2 v2.8.2
v2.8.2 - A minor patch version again

latest releases: v2.86.2, v2.86.1, v2.86...
2 years ago

I reuploaded this release on 2023.05.12 with a minor bug fixed:

  • Fixing D3D8/9 update-texture again (regressive bug) (Ys Seven, Valley Benchmark, ...)
  • Support for D3D12 triangle fans if the OS runtime and your driver supports it (Win11)
    • This removes some software overhead in D3D8/9 Draw calls in certain cases
    • There is a new dbg layer message for what D3D12 optional features are available and used
  • A bug is fixed in the D3D9 FVF validator (Lord of the Rings - War in the North, missing foliage)
  • Fractional viewports instead of shader code for D3D11 FL11.0+ (Test Drive Unlimited 2 through D3D11)
  • Fixing a bug in the CPU code generator and the default vs executor (Matrox Parhelia Reef demo)
  • Refactoring DDI blitting code (optimization, dev-only feature)

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