github dege-diosg/dgVoodoo2 v2.79
v2.79 - Multihead support for D3D9 and bugfixes

latest releases: v2.86.2, v2.86.1, v2.86...
3 years ago

I reuploaded this release with a minor fix (2022.06.19)

  • Support for multihead (multimonitor) D3D9 devices (Supreme Commander)
  • Fixing/implementing DDraw/D3D9 cooperation for DirectShow movie playback (Robots)
  • D3D9 frontend fixes (Painkiller Black with D3D12)
  • D3D9 refresh rate validation improvement (Robots)
  • Adding option DirectXExt\DisplayOutputEnableMask for enabling individual display outputs
  • Adding option GeneralExt\PresentationModel (for "flip" presentation modes for D3D11)
  • Removing option DirectXExt\EnableSpecializedShaders
  • Fixing a regressive crash (Morbus Gravis)
  • Minor general improvements/optimizations and internal bugfixes (Outlast x64 and others)
  • Fixing Glide 1.x LFB-lock handling (Mech Warrior 2), but it seems to work only for me (feedbacks are welcome)
  • Removing DF16/DF24 depthstencil format support from GeForce virtual cards + fixing DF16/24/INTZ component mapping
  • Changing the behavior of clipping transformed/untransformed vertices
  • Fixing an incompatibility of updating the clip status in D3D

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