github dege-diosg/dgVoodoo2 v2.78.1
v2.78.1 - Incremental patch release

latest releases: v2.86.2, v2.86.1, v2.86...
3 years ago
  • A D3D8/9 incompatibility is fixed (RE - Operation Raccoon City)
  • A minor frame presentation optimization again (D3D11/12)
  • Fixing a Glide Debug Layer message (unnecessary d3dcompiler)
  • Slight changes in the FF vs DXBC generator for the sake of old FL10.0 drivers
  • Minor fixes in the D3D11 backend for FL10.0
  • A minor change in DXGI swapchain handling to reduce possibility of deadlocks (Blade Of Darkness)
  • Minor internal + CPL fixes
  • DDraw fixes
    • Clip handling (Ed Hunter)
    • Flip to GDI surface (HyperBlade)
    • Changes to be compatible with the Windows compat layer (Biko)
    • Other minor fixes (multi monitor tests)
    • Improving the DirectShow (Quartz) hook layer (Max Payne)
  • Implementing more system/GDI hooks (option GeneralExt\EnableGDIHooking) (x86 only)
    • HyperBlade menu
    • Fixing double mouse cursors (experimental)

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