- A D3D8/9 incompatibility is fixed (RE - Operation Raccoon City)
- A minor frame presentation optimization again (D3D11/12)
- Fixing a Glide Debug Layer message (unnecessary d3dcompiler)
- Slight changes in the FF vs DXBC generator for the sake of old FL10.0 drivers
- Minor fixes in the D3D11 backend for FL10.0
- A minor change in DXGI swapchain handling to reduce possibility of deadlocks (Blade Of Darkness)
- Minor internal + CPL fixes
- DDraw fixes
- Clip handling (Ed Hunter)
- Flip to GDI surface (HyperBlade)
- Changes to be compatible with the Windows compat layer (Biko)
- Other minor fixes (multi monitor tests)
- Improving the DirectShow (Quartz) hook layer (Max Payne)
- Implementing more system/GDI hooks (option GeneralExt\EnableGDIHooking) (x86 only)
- HyperBlade menu
- Fixing double mouse cursors (experimental)