github dege-diosg/dgVoodoo2 v2.76
v2.76 - N-patch support, specialized vertex FF shaders, bugfixes

latest releases: v2.86.2, v2.86.1, v2.86...
3 years ago
  • Adaptive N-Patch tesselation (ATI TruForm) support for D3D8/9 (needs feature level 11.0 through the output API as a minimum)
  • A new shader code generator for the D3D FF vertex pipeline in favor of better performance with specialized shaders
  • Enabling mixed MSAA types of D3D9 render- and depthstencil targets (some scene demos)
  • Bugfixes
    • Fixing a DDraw surface create parameter validation incompatibility (Rogue Spear Urban Operations)
    • Fixing x64 D3D9 stateblock handling crash
    • Fixing a particular D3D8 lighting effect compatibility (Blitzkrieg map editor)
    • Fixing a bug in the ps.3.0 DXBC generator
    • Fixing a minor bug in DDraw with fast videomemory access
    • Fixing freezing video playback in Mega Man X series
  • New options
    • Adding scaling mode 'Stretched, keep aspect ratio (CRT like)'
    • Adding DirectX\KeepFilterIfPointSampled
    • Adding DirectXExt\NPatchTesselationLevel (only for experimenting purposes)
    • Adding DirectXExt\EnableSpecializedShaders - this is intented to be a transitioning option, to be removed in a later version
  • Minor peformance optimization for handling ps FF specialized shaders
  • A lot of changes under the hood in general

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