- Improving the implementation of user clip planes in the DX backends
- Minor performance optimization in the D3D11 DX backend
- Fixing potential D3D12 cache overflow
- Fixing an incompatibility of GetDC/ReleaseDC on DDraw surfaces (The Secrects of Atlantis)
- Fixing a regression bug with GetDC/ReleaseDC on DDraw surfaces (Star Wars Galactic Battlegrounds)
- Fixing scaling of point sprites for upscaled resolutions (Falling Down)
- Changing the precision of certain visibility calcs to be more compatible with MS D3D (Alien Paranoia)
- Other minor code changes