I reuploaded this release with a D3D8 regression bug fixed (2021.06.17)
- Minor D3D incompatibility fixed (Corn N64 emulator)
- Adding dynamic type resolution 'Desktop' (see the appropriate section for details)
- Changing the implementation of D3D8/9 software cursor to be compatible with MS implementation
- A bug in the general hw cursor emulation is fixed (No One Lives Forever)
- Adding ARM64 builds of the 64 bit libraries and the CPL
- Fixing a bug in the shader code generator (Virtua Tennis 4)
- Minor DDraw compatibility fix (Alien vs Predator 2 corrupted health texture)
- DDraw optimizations for LithTech engine lightmap textures handling (Alien vs Predator 2, but it should affect other games as well)
- Improved GDI hooking to support the old MCI AVI player (Nocturne)
- DDraw/D3D compatibility fixes to support the old ramp device (Banzai Bug)
(As for the rendering, this game now runs fine with dgVoodoo in hw mode. However, still there is a problem, see this bug entry ) - Some performance optimizations in the D3D11/12 DX backends
- Fixing (refactoring) an old optimization for managed textures (Spirit of Speed 1937, missing textures)
- Fractional (rational) values for option GeneralExt\FPSLimit
- Fixing D3D8 depth sampling that's not compatible with D3D9 - this bug was introduced in 2.73 (Splinter Cell 2)