github dege-diosg/dgVoodoo2 v2.75

latest releases: v2.86.3, v2.86.2, v2.86.1...
4 years ago

I reuploaded this release with a D3D8 regression bug fixed (2021.06.17)

  • Minor D3D incompatibility fixed (Corn N64 emulator)
  • Adding dynamic type resolution 'Desktop' (see the appropriate section for details)
  • Changing the implementation of D3D8/9 software cursor to be compatible with MS implementation
  • A bug in the general hw cursor emulation is fixed (No One Lives Forever)
  • Adding ARM64 builds of the 64 bit libraries and the CPL
  • Fixing a bug in the shader code generator (Virtua Tennis 4)
  • Minor DDraw compatibility fix (Alien vs Predator 2 corrupted health texture)
  • DDraw optimizations for LithTech engine lightmap textures handling (Alien vs Predator 2, but it should affect other games as well)
  • Improved GDI hooking to support the old MCI AVI player (Nocturne)
  • DDraw/D3D compatibility fixes to support the old ramp device (Banzai Bug)
    (As for the rendering, this game now runs fine with dgVoodoo in hw mode. However, still there is a problem, see this bug entry )
  • Some performance optimizations in the D3D11/12 DX backends
  • Fixing (refactoring) an old optimization for managed textures (Spirit of Speed 1937, missing textures)
  • Fractional (rational) values for option GeneralExt\FPSLimit
  • Fixing D3D8 depth sampling that's not compatible with D3D9 - this bug was introduced in 2.73 (Splinter Cell 2)

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