- Reworking of the FPS limiter to avoid a possible input lag with D3D12
- Fixing a D3D bug causing unreleased resources (SWAT 3, first run without a config file)
- Change in the impl of the emulated hw cursor (SWAT 3 bad preformance, but affects other games too)
- Fixing a bug in the new Glide DXBC generator (Scorched Planet demo)
- Some optimization on DDrawSurface GetDC/ReleaseDC
- Fixing vsync flag validation/interpretation in DDrawSurface::Flip
- Minor change in certain DDraw Debug Layer messages
- Minor fixes in the CPL