0.9.3 -- Ludum Dare 48 edition
- Aseprite support: you can now load an Aseprite image directly as a tileset or as a level background. It will be automatically reloaded if it changes on the disk, just like any another image.
- Level PNG export: it's now possible to export a single flattened PNG per level, making the "Easy to integrate with your game engine"-thing even easier. You can still export one PNG per layer per level if you prefer.
- Fixed offseted "Close project" button
- Fixed "textLanguageMode" typo in JSON
- Minor bug & doc fixes