github deepnight/ldtk v0.2.0-beta
0.2.0-beta

latest releases: v1.5.3, v1.5.2, v1.5.1...
3 years ago

0.2.0-beta

  • Beta version!: LEd is now stable enough to be used in production and retro-compatibility will be guaranteed from now on.
  • Radius: Integer and Float entity fields can now be displayed as a radius around the entity (eg. a "lightRadius" Float value can now be displayed accordingly right in the editor display). See Samples for some examples.
  • Smart color use: if you have a Color field in an entity, it will be used when displaying various values in the editor (eg. having a "lightColor" field will affect the color of the circle around the entity).
  • Added support for tile spacing and padding in Tilesets images.
  • Entity Arrays can now be sorted manually
  • Entity tiles can now be displayed as "stretched" (default) or "cropped".
  • A preview of the "Perlin noise" is displayed while editing the settings of an auto-layer rule perlin.
  • Added mouse coords in the bottom-right corner of the window.
  • Updated appearance of selected entities
  • Added a field display option to use Enum tiles in place of Entity tiles
  • Added a new option for entities with count limits ("move last one instead of adding").
  • "Enhance active layer" option is now false by default (press A to toggle)
  • Entities can now be displayed as "Crosses"
  • Various UI fixes in "Compact" mode (when pressing TAB)
  • Fixed relative paths remapping when "Saving As" project
  • Fixed level resize issues which moved Entities and their Point fields in a strange way
  • Fixed panels/windows not closing during app update
  • Fixed SaveAs shortcut (CTRL+SHIFT+S)
  • Better entity tile picking UI
  • Updated Samples
  • Bug fixes

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