github deepnight/ldtk v0.1.5-alpha
0.1.5-alpha

latest releases: v1.5.3, v1.5.2, v1.5.1...
4 years ago

0.1.5-alpha

  • Auto-layers: IntGrid layers can now render themselves automatically by drawing tiles based on their content. You can create "patterns of IntGrid values" (called Rules) to decide when a specific tile, or group of random tiles, should appear. It can for example be used to:
    • add random grass or rocks on top of platforms,
    • add random ceiling props under platforms,
    • render ground/water/lava area,
    • etc.
  • Auto-layer rules can be organized in groups.
  • Samples: click on the Samples button on home page to load some example projects.
  • Smarter warning when deleting something in a panel. ie. If the value you're removing isn't actually used in your project, you will get a "softer" warning.
  • Large levels optimizations: started an important rework of the way levels are rendered on-screen to make room for future optimizations on large levels. For now, it's still recommended to work on levels with smaller dimensions.
  • Added a project option to minify the JSON file.
  • Smarter extern Enum sync: the removal of unused enums will be shown as low-risks operations.
  • Added perlin noise support to Auto-layers rules (a rule can apply to only a random area).
  • Changed version number to 0.1.x because no one could stop me from doing it
  • Better element sorting (levels, layers etc.) experience using SortableJS lib
  • Closing a panel with a color picker will now validate color before closing the panel.
  • Better viewport centering when opening a level.
  • Fixed 0-9 keyboard shortcuts while focusing a field
  • Fixed save/load notifications
  • Many UI/UX fixes
  • Bug fixes

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