github deafdudecomputers/PalworldSaveTools v2.3.5

latest releases: v2.4.3, v2.4.2, v2.4.1...
one month ago

🚀 PalworldSaveTools v2.3.5

🛠️ Compatibility

  • App Version: 2.3.5
  • Game Version: 1.0.3

📦 Downloads

Platform File
🪟 Windows (single .exe) PalworldSaveTools-v2.3.5-win.exe
🪟 Windows (standalone folder) PST_standalone_v2.3.5.zip
🐧 Linux PalworldSaveTools-v2.3.5-linux.AppImage
🍎 macOS PalworldSaveTools-v2.3.5-macos.dmg

📥 Full release: https://github.com/deafdudecomputers/PalworldSaveTools/releases/tag/v2.3.5


📝 Changelog

  • Global Pal Storage on Game Pass — "Load Global Pal Storage" now asks whether you want the Game Pass or Steam storage. Game Pass finds its one shared storage automatically, and edits now save back to Game Pass reliably: PST updates the storage in the same way the game itself saves, so Xbox cloud sync treats it as the game's newest save instead of silently reverting your edits. The same cloud-sync block that protects Game Pass world saves also protects Global Pal Storage saves, and if cloud sync is temporarily holding the storage, PST tells you to launch Palworld once instead of crashing.
  • Bulk pal actions now cover Global Pal Storage — "delete a pal from everywhere" and "remove a skill from all pals" now also reach pals sitting in the Global Pal Storage, on both Steam and Game Pass.
  • Global Pal Storage right-click menu fixed — right-clicking a pal now shows "Bulk Clone Pals" (translated in every language) instead of a raw translation code.
  • Closing Global Pal Storage no longer auto-saves — only the Save button saves your changes; simply closing the window leaves the storage untouched.
  • Saving after a JSON Editor import no longer fails — in the JSON Editor tab you can export the loaded save as JSON, edit it, and import it back in. Large raw-data blocks (world foliage, spawners, structure locations and rotations) were turned back into a different data shape by that export-import round trip, so saving afterwards crashed with an error instead of writing your save. Those blocks are now converted back to their original form when the save is written, so a JSON round trip saves cleanly.
  • Resize every player's inventory at once — a new "Modify All Player Slots" option (Functions > Misc) expands or shrinks the main inventory of every player at once, anywhere from 42 up to 999 slots. Players who are carrying more items than the new size are left untouched.
  • Resize every guild chest at once — a new "Modify All Guild Chest Slots" option (Functions > Misc) expands or shrinks every guild chest in the save in one go, so you no longer have to edit each container one by one. Regular base chests are left untouched.
  • Fix All Pals runs automatically in Fix Host Save and Character Transfer — when either tool loads a save, every pal is fixed on the spot: HP, FullStomach and Sanity are restored, sickness is removed, and unowned pals are assigned to their owners. The fixed save is written back in Fix Host Save, and in Character Transfer the fix is applied to the loaded save automatically.
  • Updated game data to v1.0.3
  • Bumped version to 2.3.5

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