- Libcrypt games work from NFS shares: the game's
.sbipatch is kept on the console (the share is read only), so the PAL games that need it start straight from the server. If the server has its own.sbibeside the disc image, that one is used. - Smoother games from NFS shares: a background thread reads each disc image ahead of the game and keeps up to 256 MiB of it in memory, so the game no longer waits for the server on every block (videos, CD music and level loading stop stuttering). The memory is freed when the game closes, and nothing is written to disk.