github dariulone/cyberpunk-vr-port 0.0.8
v0.0.8

latest releases: 0.1.7, 0.1.6, 0.1.5...
3 months ago

CyberpunkVR Port — v0.0.8

  • Physical body rotation is now an OPT-IN toggle (F10 -> VRIK -> "Physical body
    rotation"), OFF by default. Off = classic stick / snap-turn heading; the body no
    longer auto-turns.

Contributed by https://github.com/iPowerTech:

  • FIX: proper non-square canted-lens projection MATRIX for canted-display
    HMDs (Valve Index / Pimax). Supersedes the 0.0.7.5 square per-eye
    render-resolution workaround and corrects the 3D scene geometry.
    Tested on PICO 4, Quest 3 and Pimax Crystal OG.
  • Pre-launch device list: pick the connected HMD and choose native or scaled
    per-eye render resolution before the game starts.
  • New Crosshair mod: hides the flat 2D HUD crosshair

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