29 issues closed, 138 commits. Last major pre-GA release.
- @grendello 's patch to recognize COLORTERM, for better or wose
- Line-based zdepth-aware damage map increased FPS by an average of ~50% (#83)
- Quantize colors for 256-index palettes (#4)
- Implicit ncplane creation by ncvisuals (#128)
- Much API improvement wrt orthogonality, addition of
_xy
wrappers to all outputs - Add panelreel documentation to README.md
- Support sgr-style attributes (bold, underline, italic, etc.) (#73)
- Move special keys to Unicode PSUA-B, input's now ready to play (#121, #134)
- Uniblock demo: fade in blocks rather than scrolling them horizontally
- Widechomper demo: add a little aleph friend who eats wide characters
- Box demo: add targeting grid to test complex alignment
- View demo: eliminate copyright infringement, replace with new video
- Intro: add perimeter box to show off linear interpolations
- Outro: vastly improved, show off transparency + bgfade
- New "Luigi" demo: sprites, motherfucker! Luigi goes to Heat Man Zone from Mega Man 2
- Fix fade out for background colors (#111)
- Add output API for
wchar_t
, for those unfortunate souls using them (#120) - Wide glyph-aware alignment output helpers (#102)
- Demo can now run to completion without user intervention (#135)
- Add
notcurses_refresh()
for remedying external screen corruption (#150) - Added very basic man pages