github danielgomesvieira2000/beetle-adventure-racing-recomp v0.4.2-alpha
v0.4.2-alpha — Wicked Woods fixes

4 hours ago

Bug-fix release on top of 0.4.1-alpha. Windows x64. Still early and lightly tested — please report anything that looks wrong.

No game data is included. You must supply your own legally-dumped
Beetle Adventure Racing! (USA) ROM — SHA-1 e5ab4d226c08d22f68a2edcc48870203e67454b8.

Install

  1. Download beetle-adventure-racing-recomp-v0.4.2-alpha-windows-x64.zip and extract it anywhere
    (keep the assets folder next to the executable).
  2. Run beetle-adventure-racing-recomp.exe. On first launch choose Load ROM; afterwards it starts
    straight from Start Game.

Settings, key bindings, Controller Pak saves and the cached ROM live in
%LOCALAPPDATA%\beetle-adventure-racing-recomp; your 0.4.1 settings and saves carry over.

What's fixed

  • Wicked Woods: your car no longer disappears on the big jump. Raising Draw Distance also raises how
    far the game is willing to submit objects, and past a point it drops them — the player's car and the
    trees around it. There is a new 1.5x Draw Distance setting, which is now the default and the
    highest value verified not to drop anything, and Wicked Woods is automatically limited to 1.5x
    whatever you select. Other courses keep the full range.
  • Wicked Woods: the haunted door no longer slams forever. Crashing through it started a looping
    sound that ran for the rest of the race. This one is an original-hardware glitch — the game does it on
    a real N64 too — and is deliberately fixed here rather than reproduced.

Known issues

  • The boot logo sequence (the Volkswagen screen between the Nintendo and EA logos) is part widescreen
    and part 4:3 instead of staying 4:3 throughout. Cosmetic, and only during startup.
  • Draw Distance 2x and 4x are not safe on every course — they are what caused the Wicked Woods
    problem above, and only 1.5x has been verified. Wicked Woods is capped automatically; if you see
    objects vanish on another course at 2x or 4x, please report which course.
  • The game can freeze when leaving the results screen after a race. Diagnosed as an audio loop, not yet
    fixed.
  • An intermittent crash at startup (_uvScDoneAud) — seen roughly 2 launches in 6 during this release's
    testing. If the game fails to start, just start it again; a run that gets past the first few seconds
    is stable.
  • A Linux build is in progress but not released.

Not tested

  • Linux, macOS.
  • 3-player games and split-screen races.

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