Bug-fix release on top of 0.4.0-alpha. Windows x64. Still early and lightly tested — please report anything that looks wrong.
No game data is included. You must supply your own legally-dumped
Beetle Adventure Racing! (USA) ROM — SHA-1e5ab4d226c08d22f68a2edcc48870203e67454b8.
Install
- Download
beetle-adventure-racing-recomp-v0.4.1-alpha-windows-x64.zipand extract it anywhere
(keep theassetsfolder next to the executable). - Run
beetle-adventure-racing-recomp.exe. On first launch choose Load ROM; afterwards it starts
straight from Start Game.
Settings, key bindings, Controller Pak saves and the cached ROM live in
%LOCALAPPDATA%\beetle-adventure-racing-recomp; your 0.4.0 settings and saves carry over.
What's fixed
- Mount Mayhem's atmospheric haze is back. It's drawn by reading the depth buffer back through a
palette, which the renderer didn't handle. It's now smooth at any resolution and in widescreen. - Metro Madness: the view no longer zooms in and drops to stretched 4:3 on one stretch of the
track.
Known issues
- The game can freeze when leaving the results screen after a race. It's diagnosed as an audio loop and
not yet fixed. - An intermittent crash at startup (
_uvScDoneAud) has been seen before and not reproduced. If the game
fails to start, try again. - A Linux build is in progress but not released.
Not tested
- Linux, macOS.
- 3-player games and split-screen races.