github danielgomesvieira2000/beetle-adventure-racing-recomp v0.4.1-alpha
v0.4.1-alpha — Fog and view fixes

4 hours ago

Bug-fix release on top of 0.4.0-alpha. Windows x64. Still early and lightly tested — please report anything that looks wrong.

No game data is included. You must supply your own legally-dumped
Beetle Adventure Racing! (USA) ROM — SHA-1 e5ab4d226c08d22f68a2edcc48870203e67454b8.

Install

  1. Download beetle-adventure-racing-recomp-v0.4.1-alpha-windows-x64.zip and extract it anywhere
    (keep the assets folder next to the executable).
  2. Run beetle-adventure-racing-recomp.exe. On first launch choose Load ROM; afterwards it starts
    straight from Start Game.

Settings, key bindings, Controller Pak saves and the cached ROM live in
%LOCALAPPDATA%\beetle-adventure-racing-recomp; your 0.4.0 settings and saves carry over.

What's fixed

  • Mount Mayhem's atmospheric haze is back. It's drawn by reading the depth buffer back through a
    palette, which the renderer didn't handle. It's now smooth at any resolution and in widescreen.
  • Metro Madness: the view no longer zooms in and drops to stretched 4:3 on one stretch of the
    track.

Known issues

  • The game can freeze when leaving the results screen after a race. It's diagnosed as an audio loop and
    not yet fixed.
  • An intermittent crash at startup (_uvScDoneAud) has been seen before and not reproduced. If the game
    fails to start, try again.
  • A Linux build is in progress but not released.

Not tested

  • Linux, macOS.
  • 3-player games and split-screen races.

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