github danielgomesvieira2000/beetle-adventure-racing-recomp v0.3.0-alpha
v0.3.0-alpha — The UI Fix

4 hours ago

Third public build. Windows x64. Still early and lightly tested — please report anything that looks wrong.

No game data is included. You must supply your own legally-dumped
Beetle Adventure Racing! (USA) ROM — SHA-1 e5ab4d226c08d22f68a2edcc48870203e67454b8.

Install

  1. Download beetle-adventure-racing-recomp-v0.3.0-alpha-windows-x64.zip and extract it anywhere
    (keep the assets folder next to the executable).
  2. Run beetle-adventure-racing-recomp.exe. On first launch choose Load ROM; afterwards it starts
    straight from Start Game.

Settings, key bindings, Controller Pak saves and the cached ROM live in
%LOCALAPPDATA%\beetle-adventure-racing-recomp.

What's new

  • Rumble works. The Rumble Pak is served on the same slot as the Controller Pak, so saving and
    rumble work together, and the game's pulsed motor now reaches the pad with the right strength
    (General → Rumble Strength).
  • Widescreen HUD: the speedometer stays on the left on every course, and many HUD elements are
    anchored correctly out of the box.
  • Pause screen and course overview: the dark backdrop covers the whole widened frame, without the
    flickering band at the bottom while the camera orbits the car.
  • Main menu in widescreen: the film-strip menus fill the screen, and the scrolling transition between
    pages stays widescreen instead of dropping to 4:3.
  • Track Select no longer flickers beside the track preview.

Known issues

  • The destination menu page can flash for one frame just before a menu transition starts.
  • An intermittent crash at startup (_uvScDoneAud) has been seen before and not reproduced. If the game
    fails to start, try again.
  • A Linux build is in progress but not released: it compiles, but crashes during boot under WSL.

Not tested

  • Linux, macOS.
  • Two-player and Beetle Battle, and most courses beyond a few playtested ones.

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