Update Changelog:
- Added toggle to re-enable EFT's weapon inertia when turning, this was totally removed in 1.1.1 but I notice after fixing all the bad jitters, I actually kinda like this effect, I know others don't though. Therefore- toggle!
- Adjusted shoulder positioning when disable run animation is toggled, this makes this option a lot more practical to use! Doesn't look great still but looks a lot better
- Fixed IK breaking when you spam trigger while using an item to cancel using item
- Fixed haptic/vibration spam when hand is near foregrip
- Various null fixes
- Removed distance check on scopes/sights and just made the toggle angle smaller to avoid accidentally toggling aim. The max distance I setup didn't seem to work consistently for all guns/sight configurations
- ADS jitter fully resolved, no more jitter whatsoever when going to aim
- Slight shoulder placement adjustments when not running
- More improvements to run anim disabled setting, now when you make a sudden stop your gun doesn't get stuck in animation and move away. There's still a sudden stop movement with your hands/arms but you'll keep full control of your gun
- You can now control your gun almost immediately after a jump and you'll keep control of it when landing too (get them trick shots)