More Season 2 Hype!! (Part 2 of 2)
This update is part 2 of our Season 2 updates, focused on: Spark Patronage! It also adds some new events, several bug fixes, and tweaks to animation lengths for things like modals that make the app feel much more snappy.
Changes
- Spark Patronage support for Partners
- Added Patronage tracker to the sidebar
- Allows you to monitor your progress where ever you are in the app.
- Click the arrow to get a popup showing all the juicy details.
- Added "Patronage Milestone Reached" Event
- Trigger effects when you complete a milestone.
- Shoot some fireworks, blast fanfare, or just play a golf clap. We don't judge how you celebrate!
- Trigger effects when you complete a milestone.
- Added several replace phrases for various patronage data like current spark count, next milestone target, and next milestone reward value in dollars (Check our the replace phrase list in the app to see what they are).
- Added Patronage tracker to the sidebar
- New Skill Events for greater flexibility
- "Skill - Stickers Only" Event
- Like the Skill event but only triggers when the skill is a sticker. This is useful if you just wanna put stickers in the overlay (They look great with animations!).
- "Skill - GIF Effect Only" Event
- Also like the Skill event, but only triggers when the skill is a GIF effect. Allows you to put those GIFs in the overlay or post the url in chat (by using a new replace phrase).
- "Skill - Stickers Only" Event
- Increased animation speeds for modals and other actions to enable you to zip around the app as fast as you can.
- Fixed several bugs from various parts of the app.
- Tweaked Interactive reconnect logic to hopefully better combat the spike in dropped connections since Season 2. We hope to have more info and a better solution for this soon.
- If you continue to get stuck on “waiting for game” messages, a helpful tool for the interim is to temporary set up a “!fix” command that your mods can run which contains a “Toggle Connection” effect.