- "Auto Pop Out Combat Tracker" client setting (default on). When off, the carousel/popout no longer opens automatically on combat start, combatant add, scene change, or world load.
- "Auto-close submenu on scene change" world setting (default off). When on, any open folder submenu closes after a scene is selected or activated and the active-folder flag is cleared so it stays closed across re-renders.
- Fix: subfolder auto-close wouldn't fire when viewing a scene without switching active
- Roll All / Roll NPC group stays visible after Begin Combat if any NPC's initiative is still null (e.g. reinforcements added mid-combat). Hides once every NPC has rolled.
- New world setting "Auto-roll for NPCs when starting combat" (default off, under Combat Tracker → World Settings). When on, combat.rollNPC() is invoked from the GM client in onCombatStart, skipping the per-actor roll dialog.
- Initiative-update debounce: each updateCombatant change touching initiative extends a 1s suppression on popout renders (via the existing suppressPopoutRenderUntil mechanism in CarouselCombatWrappers) and arms a single trailing render. A burst of rolls now produces one reorder instead of N. The roll itself (chat output, dice, value persistence) is untouched.