Finest Hour Remastered: latest update
The latest fixes for Finest Hour Remastered 1.0, all in one small program. It is cumulative: it updates any earlier
installation of 1.0 to the latest version, whichever version it has now. Your settings (codfh.toml) and saved
games are kept.
New installations do not need it: the installer on the 1.0 release
always carries the latest update and installs it with the game.
How to update
- Download
FinestHourRemasteredUpdate.exe. - Run it and choose the folder where Finest Hour Remastered is installed, then Update.
The version installed is in version.txt beside the game. Unattended:
FinestHourRemasteredUpdate.exe --update "C:\Games\Finest Hour Remastered" --log update.log (exit code 0 updated,
1 failed).
Changes since 1.0
- The world's animated textures now move, as their artists made them: the light caustics on the sewer walls, the
falling water, the Volga and the rivers, glowing coals, fans and more. The game always ran these animations, but
RenderWare drew those surfaces without them: their sectors never had the material effects turned on. - The pause screen: the key and button pictures are square on wide screens and no longer overlap the prompt before
them (at 4:3 too). On the controller, B now leaves the pause screen from any of its pages, as START does: the game
showed B for continue and back but never bound it there. - Shadows go from Off to High: Ultra is gone (it cost a lot of GPU time for little difference). The presets now set
High shadows on Very High, Medium on High and Medium, Low on Low. Your settings move over by themselves: a preset
stays that preset with its new shadows, and Ultra shadows in your own settings become High. - New HUD options (PC Settings, Display): Hit Markers, Compass, Stance and Crosshair can each be hidden, with the
original or the remastered graphics (a tank's sight always stays). - PC Settings opened from the pause screen on a wide screen are inside the television, as from the main menu.
- The updater no longer stops at "Cannot write d3dcompiler_47.dll": files already up to date are left alone, and a
game still running from the folder (even without its window) is closed first. - A frozen game's log now tells more of where it stopped, for reports.
- Much less CPU in play: the game's background loading thread kept a whole core busy waiting for work (harmless on
the Xbox, not on a laptop or a handheld). It now rests while there is nothing to load: at a 60 FPS cap the game
went from about 140% of a core to about 40%. - The main menu's Quit Game row makes the menu's move sound like the other rows.
- New Toggle Aim option (PC Settings, Controls; off by default): a click of the mouse's aim button aims, the next one
stops, and reloading or throwing a grenade stops it too, as in Call of Duty up to Black Ops II. Iron sights and
scopes alike; keys and the controller's trigger still aim while held. - Level 4 (the sewers): the white disc under the pipe's splash and the white layer over the waterfall are gone; a
texture stage that reads no texture now reads black, as on the console. - The installer and the updater speak English, French, Italian and Spanish (the system's language), and a new
installation starts the game in the system's language when it is one of the game's four (English otherwise).
Call of Duty is a trademark of Activision Publishing, Inc. This project is not affiliated with or endorsed by
Activision.