github craftablescience/VPKEdit v4.4.0

2 days ago

Tip

Read the install guide for assistance installing VPKEdit.

4.4 Highlights

  • BSP paklump editing is now far more reliable
  • Add support for several pack file types
  • Many new translations for existing and new languages

General Changes

  • BSP editing should finally be a completely bug-free experience (thanks @Tholp1!)
    • Most of the library this tool uses to work with BSP files was restructured and rewritten
    • BSPs produced by VPKEdit will be smaller, and inner offsets in the game lump will always be rewritten correctly
  • Add support for reading 007 (007 - Nightfire assets) file format (thanks for the detailed issue @SmileyAG!)
  • Add support for reading OL (Worldcraft Object Library) file format (thanks for the specification @erysdren!)
  • Add support for reading ORE (Narbacular Drop assets) file format (thanks for the specification @erysdren!)
  • Add support for reading and writing HROT's version of Quake's PAK file format
  • Fix GCF contents not being treated with case sensitivity (again)
  • Fix an error on load when trying to open a VPK directory by opening one of its numbered external archives instead
  • Update PCK format to support upstream Godot changes
  • Refactored a backend library to prepare for upcoming plugin support

GUI Changes

  • Add translations for the following languages:
    • Korean (thanks hamn!)
    • Portuguese (Brazil) (thanks vivizinho64minecraft!)
  • Substantially update translations for the following languages:
  • Ship Qt base translations to translate certain text like dialog buttons that were previously not being translated
  • Fix several missing translations for menu entries (and for some languages, translate them)
  • Fix status bar text sometimes replacing elements of the filename with translated versions
  • Add Bloody Good Time's ICE key to the encryption/decryption key list (thanks @BreakinBenny!)
  • Add APNG files to image preview
  • Add EDT and MAP files to text preview
  • Fix image preview not being able to preview 16-bit images with less than 4 channels
  • Fix image preview not being able to preview HDR images with 2 channels
  • Fix VTF preview showing an "Unknown" format for certain infrequently used texture formats

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