GUI Changes
- Added a model preview! Special thanks to @jean-knapp (xblah) for helping me deserialize the model data
- There are 4 view modes, similar to Blender:
- Wireframe
- Shaded Untextured
- Unshaded Textured
- Shaded Textured
- Backface culling is also toggleable
- Controls:
- LMB or MMB+Drag to rotate X/Y
- RMB+Drag to rotate Z
- Shift+LMB or MMB+Drag to move
- Scroll wheel to zoom in/out
- It should work with pretty much any modern model (HL2 and up), but it probably won't, so please make an issue on this repository if you find it can't load a model!
- Note that replicating Source engine shaders is out of scope and not a goal for this project, this preview is only an approximation of what the model would look like in-game (it's usually a pretty decent approximation though imho). Additionally, textures and materials will only be found if they are inside the loaded VPK
- There are 4 view modes, similar to Blender:
- Folders in the entry tree are now sorted above files
- VPKs opened from the command line with a relative path will no longer crash the application when they are saved
- On Linux, more Qt platform plugins are bundled for greater compatibility with various distros and window managers