github craftablescience/VPKEdit v3.6.0

latest releases: v4.3.2, v4.3.1, v4.3.0...
11 months ago

GUI Changes

  • Added a model preview! Special thanks to @jean-knapp (xblah) for helping me deserialize the model data
    img
    • There are 4 view modes, similar to Blender:
      • Wireframe
      • Shaded Untextured
      • Unshaded Textured
      • Shaded Textured
    • Backface culling is also toggleable
    • Controls:
      • LMB or MMB+Drag to rotate X/Y
      • RMB+Drag to rotate Z
      • Shift+LMB or MMB+Drag to move
      • Scroll wheel to zoom in/out
    • It should work with pretty much any modern model (HL2 and up), but it probably won't, so please make an issue on this repository if you find it can't load a model!
    • Note that replicating Source engine shaders is out of scope and not a goal for this project, this preview is only an approximation of what the model would look like in-game (it's usually a pretty decent approximation though imho). Additionally, textures and materials will only be found if they are inside the loaded VPK
  • Folders in the entry tree are now sorted above files
  • VPKs opened from the command line with a relative path will no longer crash the application when they are saved
  • On Linux, more Qt platform plugins are bundled for greater compatibility with various distros and window managers

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