d4r 0.1.5 for Windows
Download d4r-0.1.5-windows.zip, extract it beside the game's main executable and run install.bat.
Added
- Windows support for amd rdna 3, 3.5 and 4: gfx1100–1103, gfx1150–1154, gfx1200–1201.
- Native K and M dlss kernels for all of those gpu.
install.bat, which downloads the nvidia and amd dependencies and checks their hashes.- Experimental fsr ray regeneration.
- Support for more color, motion, depth and Ray Reconstruction input formats.
- Faster Super Resolution and improved startup and recovery handling.
- Added support for dlss rr to fsr rr. (should work fine in some games, hasnt been tested that much)
Notes
- Ray Reconstruction is off by default. For fsr, set
Backend = fsrunder[RayReconstruction]ind4r/d4r.iniand restart the game. - Tested on an RX 7700 XT (gfx1101). Other GPUs are compile-tested only.
- Honestly if you're on rdna 3 dont use dlss M, dlss rr or fsr rr. The performance is very very bad and will be improved later
d4r 0.1.5 for Linux
Download d4r-0.1.5-linux.zip, extract it beside the game's main executable and run bash install.sh. In Steam use GE-Proton 11 with the launch options PROTON_FORCE_NVAPI=1 DXVK_NVAPI_GPU_ARCH=AD100 %command%.
Added
- Switch dlss models in game: OptiScaler menu (Insert) > DLSS Settings > tick Render Presets Override, pick E, K, L or M and press Apply Changes.
- Switch to fsr in game: Upscaler (DX12) > FSR 3.X/4. rdna 3 and 4 get fsr 4.1, other gpus fsr 3.1. The game still sees an nvidia gpu.
- Linux support for amd rdna 2: gfx1030–1036 (rx 6000 series, steam deck, rdna 2 igpus) for dlss E and K.
- Native K dlss kernels for rdna 2, which has no WMMA. On rdna 3 hardware they give the same output as the WMMA kernels, and K went from 46.8 ms to 3.6 ms per 1080p frame compared to running it fully translated.
- d4r's own vulkan dlss engine for K, L, M and dlss rr D, E and F. It is on by default once its models are installed, and it's faster.
install.shasks what to install, downloads dlss rr 310.9.1, builds the engine models from your own nvidia dlls and caches everything so the next game installs instantly.- Dlss ray reconstruction (D and E through nvidia's denoiser, F on the engine).
- Faster K and M, especially M on rdna 4 (fp8).
- Support for more color, motion and depth input formats (R9G9B9E5, R8G8B8A8 motion vectors, R16_FLOAT depth).
- Fixed corruption when changing the dlss quality mode, and dlss now gets recreated properly when the render size changes.
Notes
- A preset picked in OptiScaler wins over
Modelind4r/d4r.ini. Untick Render Presets Override to go back to it. - fsr 4.1 needs GE-Proton (it provides amd's fsr 4 library).
[OptiScaler] FollowPresetsandFsr4ind4r/d4r.initurn the new switching off. - rdna 2 hasnt been tested on a real rdna 2 gpu yet, only on an RX 7700 XT. M and L on rdna 2 run fully translated and will be slow, use K or E.
- Replace
d3d12.dll,d3d12core.dlland the wholed4rfolder together when updating.