sm64coopdx v1.5.1
Released on May 31st, 2026 at 10:00 PM EST
Changelog (28 commits)
Changes
- Clarified "Extended Reports" option as "PS4/PS5 Controller Rumble" (Agent X)
- Added a button to reset binds in the N64 and Extras controls menu (Agent X, PeachyPeach)
Bug Fixes
- Fixed game crashing when a DynOS Pack using Lua functions is enabled, now the actor simply doesn't activate (PeachyPeach)
- Fixed auto updater not being able to be used as a launcher also (EmeraldLockdown)
- Fixed a Yoshi crash (EmeraldLockdown)
- Fixed sync objects with non-overridden vanilla behaviors not properly syncing (PeachyPeach)
- Fixed mod menu buttons being cut off (Agent X)
- Fixed castle music being cut off when another player is on the endless staircase (EmeraldLockdown)
- Fixed various syncing issues caused by sync ID mismatches (PeachyPeach)
- Fixed free camera momentum being retained between warps (EmeraldLockdown)
- Fixed rom hack camera being controllable in the pause menu (EmeraldLockdown)
- Fixed Japanese custom hud font rendering (PeachyPeach)
- Fixed Nametags being able to use alpha in color codes (PeachyPeach)
- Fixed auto updater on linux not having executable perms (EmeraldLockdown)
- Fixed Mario object clones stealing body states from actual players (Peachypeach)
Lua API Changes
- Added vertical scaling parameter to DJUI HUD print text functions (Squishy6094)
- Finally completed 100% function documentation (Agent X)
- Fixed
djui_hud_world_pos_to_screen_pos()not working underRESOLUTION_DJUI(ManIsCat2) - Added
djui_console_is_open()(EmilyEmmi) - Added
center_free_camera()(Agent X) - Fixed
hook_behavior()not returning the custom ID (PeachyPeach) - Exposed
djui_gfx_get_scale()(Agent X)
⚠️ Warning For Linux & Mac Users
You need to install the game manually this update for a fixed binary and auto updater executable that now, at last, function as intended. Sorry for the inconvenience.