github coop-deluxe/sm64coopdx v1.4.1
Super Mario 64 Coop Deluxe v1.4.1

one day ago

sm64coopdx v1.4.1

Released on December 31st, 2025 at 11:00 PM EST

Changelog (33 commits)

Changes:

  • Moved ping option from Display to Menu Options (Agent X)
  • Increased chat message length to 500 (occamsaturn)

Fixes:

  • Normalized paths, fixing require() and mod_file_exists() (djoslin0, rPhase)
  • Fixed memory bug with player menu (Isaac)
  • Fixed pause menu option hiding not resetting on network shutdown (Agent X)
  • Fixed macOS builds (EmeraldLockdown)
  • Fixed rare bug where Mario becomes intangible when respawning (PeachyPeach)
  • Fixed 4-bit texture rendering (I4, IA4) in DJUI (PeachyPeach)
  • Fixed edge cases with texture scrolling (Isaac)
  • Fixed bug with OpenGL shaders (Isaac)
  • Sanitized more displaylist properties between object renders (Isaac)
  • Fixed some DynOS related crashes (Isaac)

Lua API Changes:

  • Fixed inconsistent rom hack camera function name (Agent X)
  • Fixed texture_override_reset() not working on every texture (Agent X)
  • Fixed SOUND_MARIO_LETS_A_GO being nil (PeachyPeach)
  • Allow action hook to return -1 to continue execution (PeachyPeach)
  • Added gBehaviorValues.ProcessLODs to enable GEO_RENDER_RANGE nodes again (Agent X)
  • Added get_mario_anim_part_rot() (Agent X)

Mod Updates:

  • Updated Character Select to v1.16 (Squishy6094)

Note: [CS] Extra Characters trailers were released showing off new content. The mod hasn't been updated in this version to have those features as the development team needs a little more time to finish up and polish the mod to make the player experience the best it can be. The mod will be released separately on the website and included in a future game update.

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