github coop-deluxe/sm64coopdx v1.2.0
Super Mario 64 Coop Deluxe v1.2.0

latest releases: v1.3, v1.2.1
one month ago

Released on February 14th, 2025

Changelog (35 commits)

Changes:

  • Extracted demo data from the ROM at runtime (Isaac, PrinceFrizzy)
  • Added an option to skip DynOS file generation at startup (Cooliokid956)
  • Added headless mode as a CLI option (Cooliokid956)
  • Added coopnet support for Raspberry Pi's (coderpro1234-2)
  • Added dynamic custom model allocation (PrinceFrizzy)

Fixes:

  • Fixed envmaps using the wrong orientation (Agent X)
  • Fixed some major framerate drops when a game update takes longer than usual (Isaac)
  • Fixed building in directories with special characters (Multi-Volt)
  • Fixed nametags and hitbox offsets with mirror mario (Isaac)
  • Fixed and clarified misleading --coopnet argument description (iZePlayz)
  • Fixed some critical memory issues in some functions exposed to the Lua api (not6, Isaac)
  • Fixed djui hud element rotation interpolation (Isaac)
  • Rendered the pause menu R button prompt under mods (Isaac)
  • Fixed MacOS compile issues (EmeraldLockdown)
  • Fixed custom moveset attacks for mods (Isaac)

Lua API Changes:

  • Increased MAX_HOOKED_BEHAVIORS to 1024 (occamsaturn)
  • Fixed HOOK_ON_DIALOG, and exposed set_dialog_box_state (Isaac)
  • Added HOOK_ON_INTERACTIONS (Isaac)
  • Allowed mods to access C arrays by exposing them through Lua tables (Isaac)
  • More autogen improvements to make it compatible with more types (Isaac)

Should I Download DirectX Or OpenGL?

OpenGL has more features and is better tested. It is recommended you use OpenGL and only use DirectX if OpenGL doesn't work for you.

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