- refactor(hiz): share scene depth across features by @DwemerEngineer
- refactor(hiz): simplify resources and logging by @DwemerEngineer
- fix(grass): align occlusion with rendered depth by @DwemerEngineer
- fix(grass): separate Hi-Z and culling passes by @DwemerEngineer
- fix(grass): include indirect draws in profiling by @DwemerEngineer
- perf(grass): pool instance and cull buffers
by @DwemerEngineer - perf(grass): refine GPU visibility and LOD
by @DwemerEngineer - perf(grass): cull empty buckets on the CPU
by @DwemerEngineer - Merge branch 'dev' into grass-gpu-opt by @DwemerEngineer
- fix: address AI comments by @DwemerEngineer